[6.3/10] I walked away from *Ready Player One* the movie feeling the same way I did about *Ready Player One* the book -- that this a stellar premise wasted on a mediocre-at-best story. The idea of a worldwide, all-consuming online gaming sphere, like *World of Warcraft* or *Second Life* taken to the extreme, is fertile ground for social commentary and storytelling. Even with middling execution, you can’t get away from the power of themes about identity online, the effects of screen time, what it means to know and connect with someone, and cultural tastes in lieu of personality. You also can’t get away from the thrills of a digital world where anything is possible with the right imagination.
But *Ready Player One* manages to stumble over these ideas time and time again, when it’s not smacking the audience in the face with them. At base, the movie is fine as a disposable adventure, one to put on while folding laundry and glance up at when something exciting is happening. But its action is flashy yet forgettable, and it seems to think it’s making grand statements about life and friendship when it only offers the most trite, bargain basement observations about humanity and how we relate to and interact with one another.
Some of those flaws come from the source material. The hackneyed “evil corporate guys want to turn our free online playhouse into an ad-scattered cash machine” conflict is right there in the manual. The thinly sketched-characters who are more quirk and wish-fulfillment than fully-realized human beings is a fault on the page as well as on the screen. And the rudimentary, teenage boy view of awesome that colors every choice and development in the story is true of the novel as well. Original author Ernest Cline worked on the screenplay here too, and unfortunately, it shows.
But the film manages to correct a few things from the novel. While there’s still problems of insta-love and barreling through plot points, the script from Cline and superhero screenplay scribe Zak Penn changes the structure of the story for the better. In-person meetings happen earlier. There’s role reversals for certain captures and rescues which makes Parzival less of an all-consuming protagonist. And despite an exhaustingly lengthy and overstuffed third act, many of the quests and story beats are streamlined or reimagined to both make them more suitable for the medium and cut out some of the fat.
Still, even with Spielberg behind the camera, *Ready Player One* can’t avoid feeling like a missed opportunity. It’s a boatload of characters who are either rote or underdeveloped, of clichés and truisms played as novel and profound, and of nominally thrilling action that ends up feeling static an hour into the film. Spielberg knows how to hold the tension in a scene, and every payoff has a setup, which boosts some of the film’s weaker moments. But between villainous corporate hacks and generic good guy kids, there’s just nothing to latch onto here.
Thankfully, the movie manages to sidestep at least some of the novel’s reference-heavy bent (or relegate it to the background) and fanboy fetishism. And yet, at the end of the day, it’s probably the thing I unexpectedly wanted more of. While the book was overly awash in pop cultural shout outs that clogged the story, the movie only feels alive and different when it’s borrowing the power of seeing The Iron Giant in flight again, or transporting our heroes into a classic horror movie. The latter sequence is the highlight of the film, embracing the crossover fun that the premise promises, but using it to advance the story and the characters. Strip away cameos from Freddy Krueger and Van Halen tunes, and all you have is a standard issue adventure story without much to distinguish it.
Despite the structural changes made by Cline and Penn, *Ready Player One* still feels overstuffed, rushed, and contrived in several places. The movie wants the viewers to see the “High Five” (its team of heroes) as special and uniquely devoted to the cause of dethroning the evil empire. It shows them understanding the clues and life of their benefactor who set out the film’s great quest in a way that their rigid corporate antagonists don’t. But the solutions to his problems often seem overly simple or too obvious not to have been discovered before by the thousand monkeys at a thousand laptops trying to do so. Heroes succeed and villains stumble more because the plot needs them to than because of any genuine insight or hubris.
There’s also the film’s aesthetic, which is a bit cold and antiseptic, but which can at least be excused for being set in a virtual fantasyland. There’s a certain amount of prequel-itis here with the digital overload, but that’s arguably a bug, not a feature, even if none of the character or world designs are especially memorable. One expects better in a Spielberg joint, but there’s at least some high-intensity thrills to be had, even if they end up feeling fairly empty in the final tally.
That’s my biggest problem with *Ready Player One*. At the end of the day, it just feels empty. The romantic tension between its two leads is stock and tired. The friendship between Parzival and Aech is underfed, and our heroes’ success in the main adventure seems preordained rather than earned, without enough twists to make the inevitable interesting.
At times, Spielberg & Co. seem to know how deeply silly this whole enterprise is and wink at the audience, occasionally verging into satire in the vein of *Starship Trooper*. It’s these occasions where the film is its most enjoyable. But in others, it seems painfully sincere about a story, character, and theme that have all the gravity and substance of saltwater taffy. The film’s message of valuing friendship and real world interactions beyond the glow of online escapism is laudable enough, but shallow and dissonant when plastered into the movie’s cinematic theme park ride. *Ready Player One* is empty calories, and not even especially tasty ones, that are delivered with the message that the viewer should go on a diet. It’s not outright bad by any stretch of the imagination, but you can’t help but wonder how the great ideas bubbling around in this mishmashed bag of Halloween candy could be put to better use.