

Ian and Poppy reveal their project as they struggle with personal and professional lines. The Mythic Quest team adjusts to their new game's growth.

Ian, David, and Jo embark on a day of self-discovery. Brad teaches Dana and Rachel about financial responsibility.

A mysterious host invites the MQ team to a glamorous murder mystery party on a private island.

Poppy grapples with a discovery as Ian tries to help in his own unique way. Dana runs into unexpected competition.

When Dana's plans for a new game are threatened by her ties to MQ, Brad devises a long con to help her. Jo throws Poppy a party.

David and Rachel face scrutiny over Playpen. Dana makes a difficult decision. Ian's attempt to help Poppy doesn't go as planned.

An unexpected visitor from Montreal evaluates MQ. Ian and Poppy face a pivotal decision.